
Light Fingers is a turn-based magical clockworks board game. The objective of the game is to steal and secure a set amount of loot at the Thieves Camp. The first player to secure the required loot will prompt Guild Master Kaw to end the game and announce the winner. If the allotted number of turns is up before any player can deliver the loot, Guild Master Kaw will choose a winner based on his own criteria.
Dice Roll
Encounters
Loot can be collected in several ways throughout the board:
Forest Shrine
Dungeon
Dungeon Crypt
Royal Vault
Farm Fields
Balloon Port
Cave Tunnels
Loot Cache
Thieves Camp
Guard Tower
Swamp
Forest
Cemetery
Travelling Merchant
Players will occasionally acquire cards while travelling around the board, either by exploring a new tile, purchasing them in the shops, or when rolling a 1 during the dice roll sequence. Players can use one card during each turn and are limited to carrying 5 cards at any given time. Cards can be played on yourself and certain cards let you target other players or the Guards. Some cards will only be playable in the dungeons. These cards can add traps or treasures to create a more challenging or rewarding dungeon experience.There are also Bonus Cards that are only available in the Board Campaign once they have been unlocked from the Dungeon Rush mode of the game. Specialty dice cards can also be created at the Dice Shop by paying the shopkeeper gold.
Four More
Bear Trap
Cursed Die
Calm Down Kaw
Dice Swap
Card of Double Dice
Dungeon Cannons
Treasure Map
Dungeon Golems
Lucky Die
Grant Stealth
It Wasn’t Me!
Sleight of Hand
Snitch
Card of Concrete Feet
Three for Me
Card of Half Off
Sticky Fingers
Inside Job
Unwanted
Wrong Way
Fugitive
Making Moves
Raid the Camp
Guard Activity
Stealth points are acquired throughout the game in three ways:
Fortune Teller
Marketplace
Travelling Merchant
Blacksmith Shop
Mushroom Hut
Forest Tavern
Village Warehouse
Sculptor
Siege Shop
Bounty Hunter
Bank
Antique Shop
Apothecary
Hare's Shop